![]() ![]() Worse still, some people play in platoons which organize some of the otherwise mostly random game-play further padding stats. Making the person who upgrades the best on average tank to its maximum potential, have extremely padded stats. Even worse, random matches have teams composed of different tanks. The aforementioned amplification makes matches where you are playing against the same tier horribly unbalanced even if both teams have the same tanks. Certain trade offs work better on specific maps, some are better on a majority. ![]() This is amplified by stock vs fully upgraded vs crew stats + equipment + perks + gold ammo + the new directives. Some tanks are better than other tanks in the same class are not identical, this leads them to having trade offs. I can beat the snot out of my friends at chess all day, but going 100000000000 in 0 against poor players will not make me beat a grand-master. ![]() Skill and performance are two completely different things. Neither analyzes skill, they look at performance. "which one is more efficient to know how good of a player you are?" This question is inherently opinion based. To conclude, what I want to know is how WN7 and WN8 (respectively) is calculated and which one is more efficient to know how good of a player you are? But in the WoT and WoT console communities they tend to use WN8 more. Which one of the measures is the most accurate for knowing how good of a player you are? I know that WN8 is more modern but in the WoTB community, WN7 is more widely used than the WN8. To see some of these numbers in play, here are the links to the main stat pages that players use WoT(WN8 only) | WoT | WoTB (The WoT ones are my "noob" account for comparison, WoTB is the stats of the top clan) WN7 and WN8 have both different ways of calculating and percentages of which one of these stats will affect your final score. I know that your winrate, average damage, average kills, platoon rate, average spots, KDR, DR, and many more are put into consideration. I know that for all of these games your WN7 / WN8 is calculated the same way but I do not know how they are calculated? If you play WoT, WoTB, WoT Console and other Wargaming games, you'll know your "unofficial" stats are normally measured in WN7 or WN8 (and sometimes STAR1 and efficiency). ![]()
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![]() ![]() The game takes place on board a starship in a cyberpunk depiction of 2114. The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Abrams has with Slusho.Action role-playing, first-person shooter, survival horror Still, Gaynor has managed to subtly tie together disparate stories into one universe-much like J.J. Super Spitfire's publisher, CMP Interactive, is also a callback to the three initials of Minerva's Den's protagonist Charles Milton Porter, Gaynor revealed on the Tone Control: Conversations With Video Game Developers podcast (via IGN).ĭuring the podcast, Gaynor also went on to allude that System Shock 2 is also set within the same universe as Bioshock (and thus Gone Home as well), but there's no direct connection between Gone Home and that classic. ![]() In Gone Home, a Super Nintendo game called "Super Spitfire" can be found while exploring the house. ![]() BioShock 2's Minerva's Den DLC adventure was Gaynor also worked on, features an old video game titled "Spitfire". The nod takes the form of, funnily enough, a video game. However, The Fullbright Company's Steve Gaynor revealed that a very tiny easter egg suggests that it is set in the same universe as Irrational's beloved Bioshock franchise-"in a totally non-litigious way," of course. On the surface, Gone Home doesn't seem to have much to do with BioShock. ![]() ![]() According to Rock Paper Shotgun, the quest will be a permanent addition to the game so you’ll definitely be seeing Geralt hanging around. Complete the quest and you’ll be rewarded with materials that you can use to craft your very own Geralt armor and silver sword. The quest also includes side objectives that can lead to multiple endings. The crossover quest lets players control Geralt himself as he uses his Witcher senses, Igni flames, and iconic silver sword to hunt down and defeat the forest-dwelling Leshen. The event comes with a new single-player quest, a new monster, new gear to craft. Geralt of Rivia has made his way to the New World in the Monster Hunter World and The Witcher 3 crossover event. Here are all the crossovers in Monster Hunter Rise and how to trigger them.A new monster is threatening the citizens of the New World and a magical portal has just sent the perfect person to hunt it down. ![]() The quests also introduce cool themes from its fellow collaborators in neat and fun quest NPCs. These event quests send the player on multiple hunts or fetch quest missions that must be completed in a certain amount of time. such as new tools, new layered armor, and new Palico armor skins. The "Collaboration Quests" were released into the games in multiple updates and introduced new rewards for players. ![]() Along with an array of monsters to hunt and weapons to craft, Monster Hunter Rise also introduced several quests that crossed over with previous Capcom titles. The latest edition to the franchise was met with high reviews feeling like the classic version that many fans fell in love with from the start. Monster Hunter Rise was released after the astounding success of its predecessor Monster Hunter World, and thousands of fans migrated to the new edition on the Nintendo Switch. ![]() ![]() ![]() Backed up by fascinating history lessons, a diverse collection of maps to wage war on, and a number of factions that feel unique when compared to each other, Age of Empires 4 has plenty of tactical depth to chew on. ![]() ![]() The latest Age of Empires game doesn't stray too far from the golden days of the series, but as a historical simulator where you can throw waves of soldiers at enemies and their fortifications, AoE 4 is still a strategic treat that has been slowly improving since launch day. Read our A Plague Tale: Innocence review. That's not to say that the game doesn't have faint glimmers of hope woven into its design, but like every small victory gained in Plague Tale, they're rare occurrences that you'll learn to appreciate when you come across them in this beautifully haunting story. With the odds stacked against them, Amicia and Hugo need to keep their wits about them as they face the worst of human depravity and the ramifications of the black death. Rats, death, and brutal violence all combine to form a harrowing journey for the young cast you'll play as amidst the backdrop of the Hundred Years' War during the Middle Ages. A Plague Tale: Innocence A Plague Tale: InnocenceĪ Plague Tale: Innocence isn't the kind of game you boot up if you're looking for fuzzy feelings of warmth and hope. ![]() ![]() ![]() but once you do maps, finding archon plate base is easy. If you do a lot of cows, you find a lot of dusk. Those are the good low strg options that have good defense AND good durability. Was surprised how fast it went, but I guess people don't mind spending a Ist to make CoH and Fortitude in a perfect base. I sold a 15% ED Archon Plate (603 def) for Ist earlier. Plain Archon Plate gets up to around that much defense. Posting about torrents or anything related to piracy is forbidden and will result in a permanent ban. We urge you to buy a legit copy of the game. We have no affiliation with Blizzard or Grinding Gear Games. We hope you join our community and enjoy yourself on the server! These modifications combine the best ideas from both Diablo II and Path of Exile, two of the best ARPGs in existence. The end game has also been revamped so that more areas are worth exploring, allowing you to experience more varied content. The skill tree has been rebalanced so that skills that are underpowered and rarely used are now viable, allowing you to create many more builds than before. This Diablo II community server has one main goal: Increase build diversity and replayability with as little changes to the original experience as possible. play now wiki FAQ Trade Chat How to Install Rules Build Guides Fixes for D2 Errors Patch Notes Feedback / Report Discord Glide3DFX Submit a new post: TEXT LINK All Welcome to /r/pathofdiablo ![]() |
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